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Roblox raycast returning nil

Web2 Answers Sorted by: 0 BlockClone.Position = Vector3.new (Line,pos,Lite) In that line (the one ABOVE the while), BlockClone is undefined. you only define it two lines below in BlockClone = Block:Clone () Share Improve this answer Follow answered May 1, 2024 at 20:15 Night94 930 8 11 Add a comment -1 WebThe code will search through the list for the third index in list, realize it's not there, and return nil. That's totally wrong. What really happens is the code will search through the list for the third index, realize it's not there, and then try to see if there's a metatable attached to the table, returning nil if there isn't one.

In which cases ARSCNView.raycastQuery returns nil?

WebThe way I am trying to do this is by casting a ray from the previous position of the bullet to the current position of the bullet. The spherecast ignores the bullets collider as the layer mask is set to ingore the bullet and player. I … WebA tag already exists with the provided branch name. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. tiramizoo https://bricoliamoci.com

Raycasting Position "index nil w/ position" - devforum.roblox.com

WebDec 3, 2024 · means that Player is nil, most likely because it hasn't been defined yet. Make sure that Player has been defined, if it's being run in a LocalScript this can be done using … WebThe RaycastParams data type stores parameters for WorldRoot:Raycast () operations. The FilterDescendantsInstances property stores an array of objects to use as either an inclusion or exclusion list based on the RaycastParams.FilterType enum. If desired, the RaycastParams.IgnoreWater property can be used to ignore Terrain water, and the ... WebBut, it errors :“Attempt to index nil with Instance”, (Meaning the ray cast result is nil). Here is my code: local tool = script.Parent; local isShooting = false; local mouse = … tirana akram

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Roblox raycast returning nil

In which cases ARSCNView.raycastQuery returns nil?

Weblocal Ball = script.Parent local Movement = Instance.new ("BodyPosition",Ball.Body) function getClosestPlayer () local closest_player, closest_distance = nil, 10000 for i, player in pairs (workspace:GetChildren ()) do if player:FindFirstChild ("Humanoid") and game.Players:GetPlayerFromCharacter (player) ~= nil then local distance = … WebInstead of putting all character parts, you can just paste "Character". Everything inside of character is going to be ignored. Aswell, you can put in ignore list "Workspace" and your raycast won't hit anything at all (if it's not a WorldModel in gui). Second, someone already answered, but the second argument for "workspace:Raycast ()" is ...

Roblox raycast returning nil

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WebApr 9, 2024 · BUNGAE-HUB. local decalsyeeted = true -- Leaving this on makes games look shitty but the fps goes up by at least 20. local g = game local w = g.Workspace local l = g.Lighting local t = w.Terrain t.WaterWaveSize = 0 t.WaterWaveSpeed = 0 t.WaterReflectance = 0 t.WaterTransparency = 0 l.GlobalShadows = false l.FogEnd = 9e9 l.Brightness = 0 for i, … WebMay 9, 2024 · raycastParams. FilterDescendantsInstances = {Character, CurrentCamera} local Result = Raycast (Workspace, Origin, Part. Position - Origin, raycastParams) if (Result) then local PartHit = Result. Instance local Visible = ( not PartHit or IsDescendantOf (PartHit, PartDescendant)) -- // Return return Visible end end -- // Return return false end

WebThe RaycastResult passed into this function will never be nil. A function that is called by FastCast whenever a ray hits something. It should return true if the ray is allowed to pierce the object (which will cause FastCast to continue simulating and fire the RayPierced event), and false if the ray should terminate (firing the RayHit event). WebFeb 5, 2024 · In my renderer delegate I create a raycast query from the center of the view to track estimated plane and display a 3D pointer that follows the raycast result. It is done via view.raycastQuery (from:allowing:alignment:) but is returns nil. My question is why ? There is no documentation that says why this function would returns a nil value.

WebRaycastIgnore = nil, Signals = SignalManager.new () } getgenv ().Aiming = Aiming -- // Create signals do local SignalNames = {"TargetPlayerChanged", "TargetPartChanged", … Webattempt to index nil with 'Position' This is what I have: local face = script.Parent local dude = nil local theroot = nil function getClosestPlayer () local closest_player, closest_distance = nil, 200 for i, player in pairs (workspace:GetChildren ()) do if player:FindFirstChild ("Humanoid") and player ~= face then

Web1 day ago · Local Script: local character = script.Parent local humanoid = character:WaitForChild("Humanoid") local player = game.Players.LocalPlayer local uis = game:GetService ...

WebSep 30, 2024 · local function castRay () local origin = firePoint.Position local direction = (mouse.Hit.p - firePoint.Position).Unit direction = direction * gunSettings.range local ray = Ray.new (origin, direction) local hit, pos = workspace:FindPartOnRayWithIgnoreList (ray, ignoreList) replicatedStorage.Replicate:FireServer (tool, origin) local visual = … tirana arenaWebSep 30, 2024 · 1 Answer. If you look at the docs for WorldRoot:Raycast, you'll see a code sample on how to utilize the new raycast function. The new API just packages the data a … baytoti jeddah menuWebIf the raycasting operation hits an eligible BasePart or Terrain cell, a RaycastResult object is returned containing the results. To test for a hit, confirm that the result is not nil and … tirana block