http://duoduokou.com/csharp/38695257234748620708.html WebThere might be the case where the server and client are on the same computer though. Here is the server: UdpClient udpServer = new UdpClient (UDP_LISTEN_PORT); …
UdpClient.Receive(IPEndPoint) Method (System.Net.Sockets)
WebThis code example creates a UDP client then sends "Hello World" across the network to the intended recipient. A listener does not have to be active, as UDP Is connectionless and will broadcast the message regardless. Once the message is sent, the clients work is done. WebMay 16, 2012 · You can send to all IP address on your subnet mask. Its called Broadcast. That is one of the main features of UDP. To send to all use IPAddress.Broadcast on the send and IPAddress.Any on the receive. Note: To use IPAddress.Broadcast you must set UDP.EnableBroadcast = True; If you don't want it to stop and wait, then don't call … simply southern pineapple t shirt
send data using udp to multiple clients c# - Stack Overflow
WebDec 31, 2024 · See When is it appropriate to use UDP instead of TCP? 其他推荐答案. You should probably use TCP to transfer files. You are probably losing packets because you are sending them so fast in that while loop. int a; while((a = fis.read(outgoingData,0,512)) != -1) { serverSocket.send(data); } WebJul 4, 2024 · 1. Simultaneous send and receive on a single UDP socket is definitely allowed. 2. For UDP, you don't want to be anywhere near that Connect method. UDP is connectionless, and the kinda-sorta connection simulation that Connect does with a UDP socket is more trouble than it is worth. – Ben Voigt Jul 4, 2024 at 5:59 WebJun 25, 2024 · Doesn't make sense the send and receive ports are different for same connection. It looks like Broadcast udp may be used but still need protocol to help futher. Where did you get the data from? Did you use a sniffer? You need to use connect method before you can send/receive which is missing in posted code. – jdweng Jun 25, 2024 at … simply southern pink knit pullover